More than rewards: insights into a hospital infection prevention and control gamification strategy
Keywords: Behavioural intervention, Motivation, Healthcare workers, Gamification, Education, IPC, HCW
Hauptforschende*r
Nicolas Reinoso Schiller, Antonia Milena Köster
Forschungsinstitut
Universitätsmedizin Göttingen, Institut für Krankenhaushygiene und Infektiologie
Abstract
Traditional infection prevention and control (IPC) education and training of healthcare workers (HCWs) is expensive and rarely sustainable. Gamification strategies support behavioural change by capitalizing on psychological drivers such as intrinsic and extrinsic motivation. However, little is known about which type of reward presentation best supports the engagement of HCWs.
This study was performed in three gastroenterology wards, and a palliative care ward served as the control. Data on bed occupancy and consumption of alcohol-based hand sanitizer (ABHS) were collected over a 2-month baseline period, and the number of correct answers was gathered during the intervention phases. Surveys on expectation and satisfaction were conducted pre and post intervention. Twice-weekly knowledge quizzes used loss aversion, standard reward and in-game reward strategies. Multi-variate analysis was used to analyse data on ABHS consumption and IPC knowledge.
Fördersumme
35.000 Euro (2022)